Monthly Archives: March 2012
A Reader’s Request*
To Be Written*
This afternoon I received a request to review the Hunger Games trilogy – I did some form of this before
the box-office craze had begun, mainly focusing on the final book, Mockingjay, which I had found to be well-written, albeit with quite a graphic nature. In the next few days, however, I will begin developing a comprehensive post for the purpose of my reader’s request (readers are always welcome to make requests for posts. I realize I haven’t posted my reviews for MI:GP, or the full review for H.O.S., however, anticipated posts [even by one person] gain higher priority]).
In relation to the literary realm, my free publications (War at Our Doorstep & 400 Years of Silence) have steadily been gaining popularity on retail markets (iBookstore / NOOK) and the Lulu store, with their ninety-nine cent (retail) counterparts making progress as well. If you have read any of these stories, feel free to post your feedback on my blog! It helps me grow as a writer, knowing what I’m doing right and where I can improve.
In the world of video game technology, it is the Nintendo 3DS’ one-year anniversary and spotpass-enabled users will receive a visit from Reggie (President and COO of Nintendo of America) in the Mii Plaza app, in celebration of the event. One may note the COO’s recently played game is “Kid Icarus: Uprising,” the latest release by Nintendo.
Kid Icarus: Uprising is the latest Nintendo 3DS game released by Nintendo and designed by Masahiro Sakurai, creator of the hit [Super] Smash Brothers series.
- Kid Icarus: Uprising has spectacular, immersive graphics which are heightened to their utmost by the extra measure of depth provided by the 3DS.
- Simple and humorous, with a few twists and turns to keep things interesting.
- As numerous modern video games, the soundtrack of Kid Icarus is a masterful, orchestral blend which may be enjoyed by even the most discerning listeners.
- Spiritual & Family
- The world of Kid Icarus is loosely founded upon Greek mythology.
- Mention of “empty souls”
- Similar to Metroid & Zelda in that a battle is being waged against monsters, sometimes humans are involved, such as in one of the early battles. There is however, no gore or impact effects.
- A widespread complaint from left-handed users has been prevalent in discussions of the game and its criticisms. However, being left-handed myself, I find no problem with gameplay, except for a slight takeaway. The left hand controls the circle pad and L-button, while the right hand makes simple movements on the touch screen. Up, down, side-to-side – as this game does not require handwriting, and so long as one may move their hand in the proper direction, there shouldn’t be too much of a problem, only discomfort.
Full-Length Review Coming Soon…
Tonight I won’t have time for an elaborate composition, therefore, I’ll instead reveal some of my upcoming plans:
- More Photographs – Paris, Ireland, & Midwest U.S.
- Tech, Movie, etc. Reviews
- Updates on Publishing Trail
- Site Reorganizing
Tonight I began writing a discourse on Dicken’s work, A Tale of Two Cities, as I read the novel for the
first time. Below is what I have contrived thus far:
Digging… digging… digging… delving… into the depths of Charles Dicken’s literary arsenal, contained within the time-worn pages of A Tale of Two Cities. Every author has a chamber of sorts, filled with the various devices he or she has determined to accommodate in their unique authorial style. Dickens, being a seasoned writer, has a vast trove – which time and length, tedious as they are, will not allow for but a few brief examples, mainly that of repetition. It would not be unreasonable to assume that the veteran (Dickens) looked upon this particular apparatus quite favorably, in that one may observe he repeats many a concept over many a page (see what I did there? Repetition!).
In le chapitre quatre (the fourth chapter), examples of this utilization may be found in abundance. As Mr. Lorri’s thoughts progress, a key concept is surfaced, that of “digging,” invariably tied with the cryptic saying “recalled to life,” and first mentioned in the chapter prior. Anon it is mentioned in the context of, “digging in the live red coals (23)” and furthermore “…[the table had] been oiled and oiled (more repetition, albeit not what we momentarily seek), until the two tall candles on the table in the middle of the room were gloomily reflected on every leaf; as if they were buried, in deep graves of black mahogany, and no light to speak of could be expected from them until they were dug out.” …had (24).” All serving to reinforce a single impression, and paving the way for the plot development to come. Such ingenuity marks a well contrived piece of literature, with the necessary depth to be considered a masterpiece. For repetition alone is folly without discretion.
As the Adventure Writer’s Blog has progressed, it seems I’ve posted more photographs than anything
else. Now, after a deal of consideration, I have decided to publish an eBook containing a portion of my photography collection, with individual commentaries and explanations.
However, before this, I would appreciate the feedback of my subscribers and of those simply perusing my blog: what is your favorite composition posted thus far on the AW Blog?
Please post the name or URL of your favorite in the comments below (you may alternatively indicate which is your favorite on the comments section of the corresponding photograph) – some or all of the chosen photographs will be featured in the eBook.